​Why are dungeons in WotLK Classic so unpopular?

Ever since the release of WaW Classic Wrath of the Lich King, fans have been debating one of the game's dungeons: Oculus. Some players dislike endgame dungeons so much that they want to avoid them at all costs. Others simply cannot understand, after all, you can complete the copy in 15 minutes. The other was even worse.

What kind of dungeon is this? Oculus is a dungeon in the Borean Tundra, located in the same instance complex as Nexus and Eye of Eternity, one of the first 3 raids in WotLK Classic.

You can enter the Oculus at level 75. It's intended for players level 78-80, so it's one of the game's endgame dungeons. There are 4 bosses waiting for you in the dungeon.

What makes Oculus so bad? One of the great things about Oculus is that dungeons are heavily based on verticality and movement in three-dimensional space. You don't just run along the "hose level", you have to constantly coordinate yourself.

You can also ride dragons that are specially provided for you in this dungeon, and they take on different roles with unique abilities:

Red Dragon: Tank

Bronze Dragon: DPS

Green Dragon: Healer

The difficulty is that some players don't know or ignore this division. This makes dungeons much more difficult. Also, you have to find your way on different platforms. It's easy to get lost here.

There are always posts on Reddit about how much some gamers hate Oculus. It also doesn't help that daily hero quests sometimes have to be done in the Oculus for days on end. One player even revealed that he didn't get the Frozen Hero achievement because he refused to get into Oculus via Reddit.

Thousands of players are diving into WotLK Classic - including some newbies who don't understand the mechanics.

Crazy how much people avoid the dungeon

In the same thread, other players wondered where this rejection actually came from. Dungeons are easy if you're just coordinating a little or helping other players. One user said that even in hero mode, you can easily beat the level in 15-20 minutes and easily get 4 badges and nice loot.

According to others, a big problem is that there are a lot of misunderstandings. Things move quickly if everyone knows what they have to do. However, with many impatient and greedy players in canon, there is often a lack of consensus or patience for short explanations.

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In one of the biggest threads on the WoW Classic subreddit, a player jokingly asked, "What's your least favorite dungeon, and why The Oculus?" The thread had over 1,100 upvotes and 510 comments, including Many criticizing a very different dungeon.

There, players are particularly interested in the Hall of Stones. The dungeons in Ulduar are not difficult, but long and boring. There are many unskippable RPG scenes involving dwarven explorer Brian Bronzebeard.

This can be fun as a new player, but annoying if you have to go into the dungeon multiple times. One player even smirked: "The real battle is staying awake." Wipes were particularly bad due to lack of concentration and repetition of some lengthy events.

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